RoboCupSoccer - Simulation 2D

Rule book
Call for participation
In the 2D Simulation League, two teams of eleven autonomous software programs (called agents) each play soccer in a two-dimensional virtual soccer stadium represented by a central server, called SoccerServer. This server knows everything about the game, i.e. the current position of all players and the ball, the physics and so on. The game further relies on the communication between the server and each agent. On the one hand each player receives relative and noisy input of his virtual sensors (visual, acoustic and physical) and may on the other hand perform some basic commands (like dashing, turning or kicking) in order to influence its environment.

RoboCup-2016 final ranking (top 8):

1. Gliders2016 (Australia)
2. HELIOS2016 (Japan)
3. Ri-one (Japan)
4. CSU_Yunlu (China)
5. Oxsy (Romania)
6. Shiraz (Iran)
7. FURY (Iran)
8. MT2016 (China)

League Awards

Year Team Award Event
2016 Gliders2016 1st Place RoboCup 2016
2016 HELIOS2016 2nd Place RoboCup 2016
2016 Ri-one 3rd Place RoboCup 2016


RoboCup 2016